Ink Well

Ink Well is a generative score created for UWM’s Experimental Improvisation Ensemble. Written in Processing, the piece generates creatures that slither and reach their tendrils outward. Improvising musicians follow these creatures and perform their shapes and movement. The piece will be premiered May 6, 7:30 pm at the Music Building Recital Hall (MUS 175). I’m …

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Dev Log 20141121

The next update to TC-Data is done, and that means turning my attention back to TC-11. It looks like I’ll be pushing out a quick update just for 1.8.x Audiobus support for iOS 8. As a palate cleanser (post-testing monotony), I’m playing with camera brightness. Here are some thoughts about bringing a new sensor into …

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WWDC Pics and Update

WWDC has been incredible so far. Even waiting in line (not uncommon) means meeting tons of enthusiastic and friendly developers. The sessions have been fantastic. The upcoming API improvements are going to make things much easier, and there are some incredible new technologies I’ll be dropping into my apps. I’ve met with Apple engineers in …

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Heading to WWDC

Next week I’ll be heading out to the Apple Worldwide Developers Conference in San Francisco. It looks to be an incredible opportunity to meet other developers, Apple engineers, and check out whatever new is announced. If you’d like to keep track of things, chances are I’ll be tweeting away (@BitShapeSoft).

[tap-array] – Pd code

I’m nearing the release of the multipoint synth I’ve been working on, but in the meantime here is some useful code for GUI controlled arrays in Pd. I call these ‘tap-array’ objects, since they were originally designed for a tap delay system I’ve been developing. There are also table read and write objects to go …

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